AI Insights · Timothy · October 2025
Top Boxing Games on Android in Austria Q3 2025
Explore the performance trends of the top boxing games on Android in Austria during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the Android platform in Austria showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at the trends for each game based on Sensor Tower data.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a fluctuating trend in weekly downloads, peaking at 308 in late July and tapering off to 147 by the end of September. The game saw a modest weekly revenue, with a peak of $57 in early July, and active users showed a downward trend, starting at 647 in late June and ending at 473 in September.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO had notable weekly downloads, reaching a high of 451 in early August. Active users also increased, peaking at 697 during the same period, although no revenue was reported throughout the quarter.
Boss Fight from BoomBit Games displayed a steady number of active users, rising from 4.9K to 5.7K by quarter’s end. Weekly downloads were consistent, ranging from 238 to 144. Revenue peaked at $122 in mid-August, with slight fluctuations thereafter.
Real Boxing 2 by Vivid Games S.A. showed a gradual increase in weekly revenue, reaching up to $59 in early September. Downloads remained stable, averaging around 90 per week, while active users decreased slightly from 158 to 110 over the quarter.
Arm Wrestling Master by GOODROID, Inc. maintained a steady number of active users, starting at 1.3K and ending at 1.1K. Downloads were consistent, with slight fluctuations, averaging around 60 weekly. No revenue was recorded during this period.
For more detailed insights and data on app performance, visit Sensor Tower's website.